Basic Scoring
Understand han, fu, and how points are calculated in riichi mahjong. Learn common score values and payment patterns.
Scoring in riichi mahjong can seem complex at first, but you don’t need to memorize every calculation. Digital platforms handle the math for you, and after a few games, you’ll recognize common score values by sight. This chapter covers the fundamentals.
The Two Components: Han and Fu
Every winning hand is scored using two values:
Han (翻, ハン): Doubling Value
Han represents how many “doublings” your hand is worth. Each yaku and dora contributes han:
- Riichi: 1 han
- Tanyao: 1 han
- Yakuhai: 1 han per triplet
- Pinfu: 1 han
- Dora: 1 han per tile
- Ura-dora: 1 han per tile (after riichi wins)
Han values add up:
Fu (符, フ): Base Points
Fu represents the “base value” of your hand’s structure. It’s calculated from:
- Melds (sequences = 0 fu, closed triplets = 4-8 fu, open triplets = 2-4 fu)
- Pair (value pair = 2 fu, non-value pair = 0 fu)
- Wait type (ryanmen/tanki/shanpon = 0-2 fu)
- Winning method (tsumo = +2 fu, ron = +10 fu for closed hand)
Good news for beginners: You don’t need to calculate fu manually. Digital platforms do it automatically. The most common fu values are:
- 30 fu: Pinfu hand (all sequences, non-value pair, ryanmen wait) won by ron
- 20 fu: Pinfu hand won by tsumo (special case)
- 40 fu: Hand with triplets or value pair
- 50-60 fu: Hands with multiple triplets or closed triplets
Fu is always rounded up to the nearest 10.
Score Calculation Formula
The basic formula is:
Then, payment is calculated based on:
Don’t worry—you don’t need to memorize this. Let’s look at practical examples instead.
Common Score Values (Non-Dealer)
Here are the scores you’ll see most often when you (a non-dealer) win:
| Han | Fu | Tsumo (each opponent) | Ron (discarder pays) | Common Yaku Combo |
|---|---|---|---|---|
| 1 | 30 | 300/500 | 1,000 | Tanyao only (rare) |
| 1 | 40 | 400/700 | 1,300 | Yakuhai only |
| 2 | 30 | 500/1,000 | 2,000 | Riichi + Menzen Tsumo |
| 2 | 40 | 700/1,300 | 2,600 | Riichi + Yakuhai |
| 3 | 30 | 1,000/2,000 | 3,900 | Riichi + Tsumo + Dora |
| 3 | 40 | 1,300/2,600 | 5,200 | Riichi + Tsumo + Yakuhai |
| 4 | 30 | 2,000/4,000 | 7,700 | Riichi + Tsumo + Pinfu + Dora |
| 5+ | — | 2,000/4,000 (mangan) | 8,000 (mangan) | Multiple yaku + dora |
Tsumo notation: “300/500” means the dealer pays 500, non-dealers pay 300 each. Total received: 300+300+500 = 1,100.
Mangan and beyond: At 5+ han (or 4 han 40 fu, or 3 han 70 fu), hands reach mangan (満貫), a limit where the score becomes fixed:
- Mangan (5 han): 8,000 ron / 2,000-4,000 tsumo
- Haneman (6-7 han): 12,000 ron / 3,000-6,000 tsumo
- Baiman (8-10 han): 16,000 ron / 4,000-8,000 tsumo
- Sanbaiman (11-12 han): 24,000 ron / 6,000-12,000 tsumo
- Yakuman (13+ han): 32,000 ron / 8,000-16,000 tsumo
Common Score Values (Dealer)
Dealer scores are 1.5× base points:
| Han | Fu | Tsumo (each opponent) | Ron (discarder pays) |
|---|---|---|---|
| 1 | 40 | 700 all | 2,000 |
| 2 | 30 | 1,000 all | 2,900 |
| 2 | 40 | 1,300 all | 3,900 |
| 3 | 30 | 2,000 all | 5,800 |
| 4 | 30 | 3,900 all | 11,600 |
| 5+ | — | 4,000 all (mangan) | 12,000 (mangan) |
Tsumo notation: “700 all” means each of the three opponents pays 700. Total received: 700×3 = 2,100.
Payment Patterns
Ron (Discard Win)
Simple: only the discarder pays the full amount.
Tsumo (Self-Draw Win)
All opponents pay, but different amounts:
- All three opponents pay the same amount
- Example: 2 han 30 fu = 1,000 all
- Each opponent pays 1,000
- Dealer receives 1,000×3 = 3,000 total
Riichi Stick and Honba
Riichi Stick (1,000 Points)
When you declare riichi, you place a 1,000-point stick on the table. This goes to the winner of the hand (even if it’s not you).
Example:
If the hand ends in a draw, riichi sticks stay on the table for the next hand.
Honba (Counter Sticks)
Each time the dealer wins or the hand draws with the dealer in tenpai, a honba counter increases. Each honba adds +300 to tsumo wins (+100 per opponent) or +300 to ron wins (from the discarder).
Example:
- Hand #3, dealer has won twice already (2 honba)
- You win 2 han 30 fu by tsumo (normally 500/1,000)
- With 2 honba: Each player pays +100 extra
- You receive: (500+100) + (500+100) + (1,000+100) = 2,300 (instead of 2,000)
Honba resets when a non-dealer wins.
Dora Impact on Score
Dora doesn’t change fu, only han. Each dora = +1 han.
Example:
- Base hand: Riichi + Menzen Tsumo = 2 han
- Dora tiles: 2 (you have two dora tiles in your hand)
- Total: 2 + 2 = 4 han
- Score jumps from 2,000 to 7,700 (ron) or 2,000/4,000 (tsumo)
After declaring riichi, ura-dora can add even more:
This is why riichi is so powerful—ura-dora frequently boosts hands into mangan or higher.
Recognizing Scores Without Calculating
After a few games, you’ll start recognizing patterns:
- “1,000 points”: Weak 1-han hand (tanyao only, yakuhai only)
- “2,000 points”: Riichi + tsumo, or tanyao + yakuhai
- “3,900 points”: Sweet spot—3 han 30 fu (riichi + tsumo + dora)
- “7,700 points”: Strong 4 han hand
- “8,000 points”: Mangan! (5+ han)
- “12,000 points”: Haneman (6-7 han, or dealer mangan)
- “32,000 points”: Yakuman! (rare, exciting)
When you see “8,000” or higher, you know the hand was either dora-heavy or had multiple high-value yaku.
Example Score Calculation
Let’s score a complete hand:
Your hand (non-dealer, East Round):
Yaku:
Dora:
- Dora indicator: 2m → Dora is 3m
- You have one 3m → +1 han
- No ura-dora (dora indicator didn’t reveal any)
Total: 5 han
- Tsumo: 2,000/4,000 (dealer pays 4,000, non-dealers pay 2,000 each)
- Total received: 2,000 + 2,000 + 4,000 = 8,000 points
Plus any riichi sticks on the table!
Why Score Matters
Understanding scores helps you:
- Decide when to push: A 1-han hand worth 1,000 points isn’t worth risky discards. A 4-han hand worth 7,700 is.
- Evaluate dora: If you’re at 4 han and have 1 dora, you’re one han away from mangan (huge jump).
- Balance risk vs. reward: Is it worth opening your hand (losing riichi, pinfu) to speed up by one turn? Usually no, because closed hands score much more.
- Track game standing: In a 25,000-point starting game, an 8,000-point win is a massive swing. A 1,000-point win barely moves the needle.
Simplified Beginner Approach
Don’t calculate manually. Let the digital platform handle scoring. Focus on:
- Maximize han: More yaku + more dora = bigger score
- Aim for 3-5 han hands: These are the sweet spot (3,900 to 8,000 points)
- Recognize mangan (8,000): This is your goal for most hands
- Stay closed for riichi: Riichi + Tsumo + Dora gets you to 3-4 han easily
Next: Riichi Declaration
You now understand how scores are calculated and why maximizing han (especially through riichi) matters. In the next chapter, we’ll dive deep into when and how to declare riichi—the most important strategic decision for beginners.
Ready to master riichi? Click “Next”!