Master the essential yaku (scoring patterns) you need to win: riichi, tanyao, yakuhai, and more. Learn to recognize scoring opportunities.
Here’s the crucial rule we’ve been building toward: You need at least one yaku to win. A yaku (役, やく) is a scoring pattern—specific combinations or conditions that make your hand valid and valuable. Think of yaku as poker hands: you can’t win with random cards; you need at least a pair, a straight, a flush, etc.
Riichi mahjong has over 40 defined yaku, but as a beginner, you only need to know 5-7 essential yaku to start winning consistently. This chapter covers those core patterns.
The Beginner-Friendly Yaku
1. Riichi (立直, リーチ) - 1 Han
The most important yaku for beginners. When you’re in tenpai (one tile away from winning) with a closed hand, you can declare “Riichi!”
Any ura-dora (bonus dora revealed after riichi win)
Why riichi is powerful:
Guarantees at least 1 han (makes your hand valid)
Unlocks ura-dora (often +1-3 han)
Unlocks ippatsu (winning within one turn cycle, +1 han)
Pressures opponents into defensive play
Auto-pilot mode (you just wait for your tile)
When to riichi:
Almost always, when you’re in tenpai with a closed hand and a good wait
Skip riichi (damaten - concealed tenpai) only when: you’re far ahead in points and don’t want to risk the 1,000 bet, or you want to change your wait later
2. Tanyao (断么九, タンヤオ) - 1 Han
A hand using only simples (2-8 of each suit, no terminals or honors).
Requirements:
All tiles are 2-8m, 2-8p, or 2-8s
No 1s, 9s, or honors (winds/dragons)
Can be open or closed (1 han either way in most rules)
Yakuhai: East triplet (1 han) + Red Dragon triplet (1 han) = 2 han
The dealer’s seat wind is East (1z), and the round wind is also East (1z). The East triplet counts for both seat wind and round wind, but only gives 1 han total (not double-counted). The Red Dragon (7z) triplet gives another 1 han. Total: 2 han from yakuhai.
If you win after declaring riichi, the tile underneath the dora indicator is revealed. The next tile in sequence from that is ura-dora, which also gives +1 han per tile.
This often adds +2-4 han to riichi wins, making them extremely valuable.
Aka-Dora (Red Fives)
Red fives (
) are automatic dora (+1 han each). If you have all three red fives, that’s +3 han just from dora.
Yaku Stacking
Multiple yaku add together:
Example hand:
Complete hand after riichi tsumo
Yaku:
Riichi (1 han)
Menzen tsumo (1 han)
Pinfu (1 han)
Tanyao (1 han)
Iipeikou (123m and 234m… wait, no, those aren’t identical)
Actually, let me fix that:
Complete hand after riichi tsumo
Yaku:
Riichi (1 han)
Menzen tsumo (1 han)
Iipeikou (1 han, 123m appears twice)
Dora: If 4m is dora and you have three 5m (including aka-dora 0m) = +1 han
Total: 4 han. This is a strong hand.
Essential Beginner Strategy
Focus on these three yaku:
Riichi: Declare it almost every time you reach tenpai with a closed hand
Tanyao: If your hand has lots of 2-8 tiles, discard terminals/honors and aim for this
Yakuhai: Keep dragons and your seat wind; pon them if you can
These three yaku will cover 90% of your early wins.
Common Beginner Mistake: No-Yaku Hands
You build a perfect 4 melds + pair structure, declare tsumo, and… the game rejects it. You have no yaku.
Example of a no-yaku hand:
Valid structure, but no yaku!
This hand has:
Four sequences/triplets ✓
One pair ✓
But NO yaku:
Not riichi (you didn’t declare it)
Not tanyao (has honors)
Not yakuhai (1z might not be your seat wind or round wind, and 2z pair doesn’t count)
Not menzen tsumo (you won by ron, let’s say)
Not pinfu (has a triplet)
You cannot win this hand by ron. You’d need to either:
Have declared riichi earlier
Win by tsumo (gets menzen tsumo yaku)
Hope 1z is the round or seat wind (gets yakuhai)
Always check for yaku before declaring tenpai!
Full Yaku Reference
For a complete list of all yaku with examples and strategy, check our Yaku Reference. We’ve documented all 43 standard riichi yaku with visual examples and detailed explanations.
Next: Basic Scoring
You now understand the yaku you need to win. In the next chapter, we’ll cover how yaku translate into points: the han/fu system, payment patterns, and what score values mean.
Ready to learn scoring? Click “Next”!
Beginner's Guide to Riichi Mahjong
Chapter 7 of 10