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Mahjong Master
hand structure riichi

Wait

待ち
(まち)

Definition

Your tenpai wait pattern - the specific tile(s) needed to complete your winning hand. Common patterns: ryanmen, kanchan, penchan, shanpon, tanki.

Wait

Definition

A wait is the specific tile or tiles needed to complete your winning hand when you are in tenpai (one tile away from winning). It refers to the pattern of incompleteness in your hand and which tiles would resolve it into a winning configuration.

Detailed Explanation

When you reach tenpai, your hand consists of four complete melds (sequences or triplets) plus one incomplete pair or meld. The tiles that would complete this final component are your “wait.” Understanding your wait pattern is crucial for strategic decision-making, as different waits have varying probabilities of winning and different implications for your hand strength.

Wait Patterns

The most common wait patterns are:

Ryanmen (Two-sided wait): Also called a “open wait” or “bilateral wait,” this occurs when you need one of two different tiles to complete a sequence. For example, if you hold 3-4 of bamboo, you win with either 2 or 5 of bamboo. This is the strongest wait because you have eight outs (four copies of each tile in the deck).

Kanchan (Middle wait): A “closed wait” where you need the middle tile of a sequence. Holding 3-5 of bamboo, you win with 4 of bamboo. This wait has only four outs and is considerably weaker than ryanmen.

Penchan (End wait): Also called a “one-sided wait,” this occurs at the edge of a sequence. Holding 7-8 of bamboo, you win with 9 of bamboo. Like kanchan, penchan has only four outs.

Shanpon (Pair wait): You hold two complete melds and two separate tiles (not forming a pair). You win by drawing either tile to complete a pair. This has eight outs total.

Tanki (Single wait): The weakest wait, where you need a specific single tile to complete a pair. You have only four outs, making this the least desirable wait pattern.

Strategic Importance

Your wait pattern significantly affects your winning probability and hand value. A ryanmen wait is statistically superior to a tanki wait because it has twice as many winning tiles. Professional players often deliberately shape their hands to achieve ryanmen waits when possible, even if it requires discarding seemingly valuable tiles.

Additionally, the visibility of your wait matters. If you’re waiting for a tile that has already been discarded by multiple players, your chances of winning diminish. Conversely, if your wait tiles are still in the wall, your probability increases.

Terminology

Players often describe their wait explicitly: “I’m waiting for a ryanmen on 3-4 pin” or “I have a tanki wait on the east wind.” This communication helps other players understand the relative strength of your position.

Usage Example

Imagine your hand consists of: 1-2-3 bamboo, 4-5-6 character, 7-7-7 dot, and 2-3 bamboo. You need one more tile to complete a winning hand. Your 2-3 bamboo can be completed with either 1 or 4 bamboo, making this a ryanmen wait. You’re waiting for 1 or 4 bamboo—eight possible tiles in the deck that would give you agari (a winning hand).

If instead you held 2-4 bamboo, you would have a kanchan wait, needing only the 3 bamboo—just four possible winning tiles.

  • Tenpai: The state of being one tile away from a winning hand; the prerequisite for having a wait
  • Ryanmen: A two-sided wait, the strongest and most common wait pattern
  • Kanchan: A middle wait with only four outs
  • Penchan: An end wait with only four outs
  • Agari: The winning hand itself; the result of drawing your wait tile
  • Outs: The number of tiles remaining in the deck that would complete your wait