Shousuushii
Definition
Little four winds - a yakuman where you have triplets of three winds and a pair of the fourth wind.
Shousuushii
Shousuushii (小四喜, しょうすーしー) is a yakuman where you have triplets of three wind tiles (East, South, West, or North) and a pair of the fourth wind. The name translates to “little four winds” or “small four winds,” distinguishing it from daisuushii (big four winds) which requires triplets of all four winds.
Detailed Explanation
Requirements
To achieve shousuushii, you must have:
- Triplets of three winds: Any three of East, South, West, or North
- Pair of the fourth wind: The remaining wind as your pair
- No other requirements: The fourth meld can be anything
For example: East-East-East, South-South-South, West-West-West (triplets), North-North (pair), plus any fourth meld.
The triplets can be open (pon) or concealed (ankou)—yakuman value remains maximum regardless.
Comparison to Daisuushii
Shousuushii: Three wind triplets + one wind pair → Yakuman (8,000 base points)
Daisuushii: Four wind triplets → Double yakuman (16,000 base points in most rule sets)
Shousuushii is significantly easier to achieve because you only need a pair of the fourth wind instead of a triplet. However, this difference also makes it worth half the points of daisuushii.
Extreme Rarity
Shousuushii is one of the rarest yakuman because:
- 16 specific tiles needed: Twelve tiles for triplets (3 each × 4 winds) plus two for the pair
- Limited tile availability: Only four of each wind exist in the set, and you need 14 total wind tiles
- Opponent interference: Once you expose two or three wind triplets, opponents stop discarding winds entirely
Many players never achieve shousuushii even after years of play.
Strategic Considerations
Open Aggressively: Since the yakuman value doesn’t drop when open, calling pon on wind discards is essential. Self-drawing all wind tiles is virtually impossible.
Telegraph Early: With two wind triplets exposed, opponents recognize the shousuushii or daisuushii threat. They’ll hoard remaining winds, forcing you to self-draw the rest.
Yakuhai Foundation: Even partial wind collections provide yakuhai value. One or two wind triplets matching your seat/round wind contribute han, so incomplete shousuushii attempts still score decently.
Usage Example
You call pon on East, South, and West winds as they’re discarded throughout the hand, forming three wind triplets exposed. Your hand now needs a pair of North winds plus one more meld to complete. You self-draw two North tiles over several turns, finally completing tenpai with North-North as your pair. When you win (by tsumo or ron), you reveal shousuushii (yakuman): East-East-East, South-South-South, West-West-West (triplets), North-North (pair), plus your fourth meld. You score 8,000 base points (32,000 total for non-dealer) or 12,000 base points (48,000 total for dealer).
Related Terms
Daisuushii: Big four winds—triplets of all four winds. Double yakuman worth 16,000 base points.
Kazehai: Wind tiles (East, South, West, North). Shousuushii requires specific combinations of kazehai.
Yakuman: The highest-value hand patterns. Shousuushii is one of the rarest yakuman.
Yakuhai: Value triplet yaku from winds matching seat/round. Shousuushii includes multiple yakuhai but yakuman overrides them.
Related Terms
Yakuman
役満
Limit hand - the maximum scoring hands worth 13+ han. Pays 32,000 (non-dealer) or 48,000 (dealer) for single yakuman. Examples: kokushi, suuankou, daisangen.
Daisuushii
大四喜
Big four winds - a double yakuman (in some rule sets) where you have triplets of all four winds. The rarest yakuman.