Kazoe Yakuman
Definition
Counted yakuman - when a hand's han count reaches 13+ through combination of regular yaku and dora. Scored as yakuman in most rule sets.
Kazoe Yakuman
Kazoe Yakuman (数え役満, かぞえやくまん) refers to a hand that reaches 13 or more han through a combination of regular yaku, dora, and bonus tiles rather than achieving a natural yakuman pattern. The term literally means “counted yakuman”—you count up the han total until it reaches yakuman levels.
Detailed Explanation
How It Occurs
Kazoe yakuman happens when you stack multiple yaku and dora:
- Base yaku: Riichi (1 han) + chinitsu (6 han) + ittsu (2 han) = 9 han
- Bonus tiles: 3 dora + 2 uradora = 5 han
- Total: 14 han = kazoe yakuman
While no single pattern reached yakuman level, the cumulative han count exceeds the 13-han threshold.
Rule Set Variations
Treatment of kazoe yakuman varies by rule set:
Modern/Online Rules: Most modern rule sets cap kazoe yakuman at sanbaiman (12-han payment). Once you reach 13+ han via counting, you receive sanbaiman (12,000 base points for non-dealer, 18,000 for dealer) but not full yakuman payment.
Traditional/Yakuman Treatment: Some rule sets treat kazoe yakuman as a full yakuman, awarding the maximum 8,000 base points (non-dealer) or 12,000 (dealer), matching natural yakuman hands.
EMA Rules: The European Mahjong Association and most competitive tournaments use the sanbaiman cap, making kazoe yakuman worth less than natural yakuman.
Comparison to Natural Yakuman
Natural yakuman: Achieved by completing specific rare patterns (kokushi musou, suuankou, daisangen). Always worth full yakuman points regardless of rule set.
Kazoe yakuman: Reached by accumulating 13+ han from combinations. May be capped at sanbaiman depending on rules.
The distinction matters: a hand with suuankou (four concealed triplets yakuman) plus dora receives full yakuman payment. The same hand value reached through chinitsu + dora might only receive sanbaiman.
Strategic Implications
Riichi + High Yaku: The most common path to kazoe yakuman is riichi plus a high-value yaku like chinitsu (6 han) or honitsu (3 han), combined with multiple dora. Uradora from riichi frequently pushes hands over the 13-han threshold.
Dora Dependency: Unlike natural yakuman which guarantee maximum points, kazoe yakuman relies heavily on dora tiles. The dora indicator significantly impacts whether your hand reaches 13 han.
Usage Example
You declare riichi with a chinitsu (pure flush) hand in bamboo tiles. Your hand has pinfu (1 han), giving you: riichi (1) + chinitsu (6) + pinfu (1) = 8 han. When you win by tsumo, you add menzen tsumo (1) = 9 han. The dora indicator shows 4-bamboo, and you hold three 5-bamboo tiles (3 dora). Uradora reveals another 5-bamboo indicator (1 more uradora). Your total: 9 han from yaku + 4 han from dora/uradora = 13 han. Under sanbaiman-cap rules, this scores 12,000 points (sanbaiman). Under yakuman-treatment rules, it scores 8,000 base points (full yakuman).
Related Terms
Yakuman: The highest-scoring hand patterns worth maximum points. Kazoe yakuman attempts to match this through counting.
Han: Point value units contributed by yaku and dora. Kazoe yakuman requires 13+ total han.
Dora: Bonus tiles. Critical for pushing hands to kazoe yakuman levels.
Sanbaiman: Triple mangan (11-12 han). Often the maximum payment for kazoe yakuman in modern rules.
Related Terms
Yakuman
役満
Limit hand - the maximum scoring hands worth 13+ han. Pays 32,000 (non-dealer) or 48,000 (dealer) for single yakuman. Examples: kokushi, suuankou, daisangen.
Han
翻
Doubles or multipliers that determine your hand's value. Each yaku is worth a certain number of han. Combined with fu to calculate the final score.
Dora
ドラ
Bonus tiles that add one han each to your hand's value. The dora indicator is revealed at the start of each hand, and the tile one rank higher is dora. Red fives are also dora in most rule sets.