The Tiles & The Card
Learn the 152 American Mahjong tiles including Jokers, and how to read the official NMJL Card that defines all valid winning hands.
Before you can play American Mahjong, you need to understand two things: the tiles and the Card. Let’s start with the tiles.
The 152 Tiles
American Mahjong uses 152 tiles (vs. 136 in Asian variants). Here’s the breakdown:
Suit Tiles (108 tiles)
Just like Asian mahjong, there are three suits with numbers 1-9:
- Bams (Bamboos): 36 tiles (four of each 1-9)
- Cracks (Characters): 36 tiles (four of each 1-9)
- Dots (Circles): 36 tiles (four of each 1-9)
Honor Tiles (28 tiles)
- Dragons: White (Soap), Green, Red — 4 of each = 12 tiles
- Winds: East, South, West, North — 4 of each = 16 tiles
Flowers (8 tiles)
Unlike Asian variants where flowers are bonus tiles, in American Mahjong they’re regular tiles used in hands:
- 4 different flower designs, usually numbered 1-4, one of each repeated twice = 8 tiles
Jokers (8 tiles)
This is the big difference! American Mahjong includes 8 Joker tiles that can substitute for any tile (with some restrictions).
Understanding Jokers
Jokers are powerful wild cards, but they have rules:
✅ Can be used for:
- Any suit tile (Bams, Cracks, Dots)
- Any Dragon or Wind
- Flowers
❌ Cannot be used for:
- Single tiles or pairs (must be in groups of 3+ tiles)
- 2024+ NMJL rules: Cannot be used for certain hands marked “No Jokers”
Example: If your hand needs three 5 Dots and you have two 5 Dots + one Joker, that works!
The Card: Your Playbook
The Card is American Mahjong’s defining feature. Published annually by the National Mah Jongg League, it lists 60-70 valid winning hands organized into categories.
Card Structure
The Card is organized into sections:
- 2024 (or current year) - Hands using the year number
- Consecutive Run - Sequential tiles like 111 222 333
- 369 - Hands using 3, 6, and 9 tiles
- Singles and Pairs - Unique hand patterns
- Winds - Hands focused on Wind tiles
- Dragons - Hands focused on Dragon tiles
- Quints - Five of a kind
- And more…
Reading the Card
Each line on the Card represents one valid hand. Here’s how to read it:
Example hand: FF 1111 2222 3333
- FF = Two Flowers (any flowers)
- 1111 = Four 1s in any suit
- 2222 = Four 2s in the same suit as the 1s
- 3333 = Four 3s in the same suit
Point value: Each hand shows a point value (usually 25, 30, 35, 40, 50, or 75 cents/points).
Card Abbreviations
- FF = Any two Flowers
- N, E, S, W = North, East, South, West winds
- D, G, R = Dragon tiles (White/Soap, Green, Red)
- 1111 = Four of that number in any suit
- 1111 2222 in same color = Same suit for both
Concealed vs. Exposed Hands
Some hands have two point values:
- Higher value: Hand is completely concealed (no exposures)
- Lower value: Hand has at least one exposed combination
Choosing Your Hand
At the start of each round, you’ll look at your initial 13 tiles and the Card, then decide which hand to pursue. Tips:
- Look for patterns - What tiles do you have multiples of?
- Consider Jokers - Jokers make complex hands easier
- Stay flexible - Early in the game, keep options open
- Check point values - Higher point hands are usually harder
Beginner Tip: Start with simpler hands in the “Consecutive Run” or “Winds/Dragons” sections. Save exotic hands for when you’re more comfortable.
Practice Exercise
Look at these tiles (imagine you just received them):
1B 2B 3B 3B 5C 6C 7D 7D 7D E E S FF
Which Card hands could you build toward?
- A Consecutive Run hand (you have 1-2-3 Bams started)
- A hand with 7 Dots and Flowers
- A Wind-heavy hand (you have two Easts, one South)
The beauty of the Card is there are always multiple options!
Key Takeaways
- American Mahjong uses 152 tiles including 8 Jokers
- Jokers substitute for any tile in groups of 3+
- The Card lists all 60-70 valid winning hands for the year
- Each hand has a point value (25-75)
- You choose one hand from the Card and build toward it
Next Chapter: Gameplay Flow - Learn how a round works from setup to Mah Jongg!